// MIT License // // Copyright (C) 2018-2023, Tellusim Technologies Inc. https://tellusim.com/ // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #include #include #include #include #include /* */ using namespace Tellusim; /* */ int32_t main(int32_t argc, char **argv) { DECLARE_WINDOW // create window String title = String::format("%s Tellusim::Dynamic", window.getPlatformName()); if(!window.create(title) || !window.setHidden(false)) return 1; // number of objects #if _ANDROID || _IOS || _EMSCRIPTEN constexpr int32_t width = 64; constexpr int32_t height = 32; #else constexpr int32_t width = 128; constexpr int32_t height = 64; #endif constexpr float32_t scale = 0.9f; constexpr float32_t radius = 0.5f; constexpr uint32_t num_vertices = 32 + 1; constexpr uint32_t num_indices = (num_vertices - 1) * 3; constexpr uint32_t num_instances = (width * 2 + 1) * (height * 2 + 1); constexpr uint32_t num_triangles = num_instances * (num_vertices - 1); // structures struct CommonParameters { Matrix4x4f projection; Matrix4x4f modelview; Matrix4x4f transform; }; struct Vertex { float32_t position[3]; float32_t color[3]; }; // create device Device device(window); if(!device) return 1; // create pipeline Pipeline pipeline = device.createPipeline(); pipeline.setUniformMask(0, Shader::MaskVertex); pipeline.addAttribute(Pipeline::AttributePosition, FormatRGBf32, 0, offsetof(Vertex, position), sizeof(Vertex)); pipeline.addAttribute(Pipeline::AttributeColor, FormatRGBf32, 0, offsetof(Vertex, color), sizeof(Vertex)); pipeline.setColorFormat(window.getColorFormat()); pipeline.setDepthFormat(window.getDepthFormat()); pipeline.setDepthFunc(Pipeline::DepthFuncLessEqual); if(!pipeline.loadShaderGLSL(Shader::TypeVertex, "main.shader", "VERTEX_SHADER=1")) return 1; if(!pipeline.loadShaderGLSL(Shader::TypeFragment, "main.shader", "FRAGMENT_SHADER=1")) return 1; if(!pipeline.create()) return 1; // create buffers Array vertex_data(num_vertices); Array index_data(num_indices); // create target Target target = device.createTarget(window); // main loop DECLARE_GLOBAL window.run([&]() -> bool { DECLARE_COMMON using Tellusim::sin; using Tellusim::cos; Window::update(); if(!window.render()) return false; // window title if(fps > 0.0f) window.setTitle(String::format("%s %.1f FPS %.1fM", title.get(), fps, num_triangles * fps / 1e6f)); // window target target.setClearColor(0.2f, 0.2f, 0.2f, 1.0f); target.begin(); { // create command list Command command = device.createCommand(target); // set pipeline command.setPipeline(pipeline); // common parameters CommonParameters common_parameters; common_parameters.projection = Matrix4x4f::perspective(60.0f, (float32_t)window.getWidth() / window.getHeight(), 0.1f, 1000.0f); common_parameters.modelview = Matrix4x4f::lookAt(Vector3f(0.0f, -24.0f, 32.0f), Vector3f(0.0f, -8.0f, 0.0f), Vector3f(0.0f, 0.0f, 1.0f)); if(target.isFlipped()) common_parameters.projection = Matrix4x4f::scale(1.0f, -1.0f, 1.0f) * common_parameters.projection; command.setUniform(0, common_parameters); // draw objects for(int32_t y = -height; y <= height; y++) { float32_t Y = cos(time * 2.0f + y * 16.0f); for(int32_t x = -width; x <= width; x++) { float32_t X = time * 3.0f + x * 8.0f; // set common parameters common_parameters.transform = Matrix4x4f::translate(x * scale, y * scale, 0.0f); command.setUniform(0, common_parameters); // update object if(((x + width) & 0x07) == 0 && ((y + height) & 0x03) == 0) { Vertex *vertex = vertex_data.get(); uint32_t *index = index_data.get(); vertex->position[0] = 0.0f; vertex->position[1] = 0.0f; vertex->position[2] = 0.0f; vertex->color[0] = 0.0f; vertex->color[1] = 0.0f; vertex->color[2] = 0.0f; vertex++; for(uint32_t i = 1; i < num_vertices; i++) { float32_t k = Pi2 * (i - 1) / (num_vertices - 2); float32_t r = radius * (2.0f + sin(k * 7.0f + X) * Y) * 0.3f; vertex->position[0] = k; vertex->position[1] = r; vertex->position[2] = r; vertex->color[0] = k + time; vertex->color[1] = 2.0f; vertex->color[2] = 1.0f; vertex++; *index++ = 0; *index++ = i - 1; *index++ = i; } } // draw object command.setVertexData(0, vertex_data.get(), vertex_data.bytes()); command.setIndexData(FormatRu32, index_data.get(), index_data.bytes()); command.drawElements(num_indices); } } } target.end(); if(!window.present()) return false; if(!device.check()) return false; return true; }); // finish context window.finish(); return 0; }