// MIT License // // Copyright (C) 2018-2023, Tellusim Technologies Inc. https://tellusim.com/ // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #include #include #include #include #include /* */ #define TITLE CLAY_VERSION"Stencil" /* */ using namespace Tellusim; /* */ int32_t main(int32_t argc, char **argv) { DECLARE_WINDOW // create window String title = String::format("%s Tellusim::Stencil", window.getPlatformName()); if(!window.create(title, Window::DefaultFlags | Window::FlagMultisample4) || !window.setHidden(false)) return 1; // structures struct CommonParameters { Matrix4x4f projection; Matrix4x4f modelview; Matrix4x4f transform; Vector4f camera; Vector4f color; }; // create device Device device(window); if(!device) return 1; // load color shader Shader fragment_color_shader = device.loadShaderGLSL(Shader::TypeFragment, "main.shader", "FRAGMENT_SHADER=1; COLOR=1"); if(!fragment_color_shader) return 1; // create pipeline Pipeline pipeline = device.createPipeline(); pipeline.setUniformMask(0, Shader::MaskVertex); pipeline.addAttribute(Pipeline::AttributePosition, FormatRGBf32, 0, sizeof(float32_t) * 0, sizeof(float32_t) * 8); pipeline.addAttribute(Pipeline::AttributeNormal, FormatRGBf32, 0, sizeof(float32_t) * 3, sizeof(float32_t) * 8); pipeline.setColorFormat(window.getColorFormat()); pipeline.setDepthFormat(window.getDepthFormat()); pipeline.setMultisample(window.getMultisample()); pipeline.setStencilMask(0xff); if(window.getPlatform() == PlatformVK) { pipeline.setFrontMode(Pipeline::FrontModeCW); } if(!pipeline.loadShaderGLSL(Shader::TypeVertex, "main.shader", "VERTEX_SHADER=1")) return 1; if(!pipeline.loadShaderGLSL(Shader::TypeFragment, "main.shader", "FRAGMENT_SHADER=1")) return 1; // create depth less pipeline Pipeline depth_less_pipeline = device.createPipeline(pipeline); depth_less_pipeline.setDepthFunc(Pipeline::DepthFuncLess); depth_less_pipeline.setColorMask(Pipeline::ColorMaskNone); depth_less_pipeline.setCullMode(Pipeline::CullModeBack); if(!depth_less_pipeline.create()) return 1; // create depth subtract pipeline Pipeline depth_subtract_pipeline = device.createPipeline(pipeline); depth_subtract_pipeline.setDepthMask(Pipeline::DepthMaskNone); depth_subtract_pipeline.setDepthFunc(Pipeline::DepthFuncLess); depth_subtract_pipeline.setColorMask(Pipeline::ColorMaskNone); depth_subtract_pipeline.setStencilBackFunc(Pipeline::StencilFuncAlways, Pipeline::StencilOpDecrWrap); depth_subtract_pipeline.setStencilFrontFunc(Pipeline::StencilFuncAlways, Pipeline::StencilOpIncrWrap); if(!depth_subtract_pipeline.create()) return 1; // create depth replace pipeline Pipeline depth_replace_pipeline = device.createPipeline(pipeline); depth_replace_pipeline.setDepthFunc(Pipeline::DepthFuncGreater); depth_replace_pipeline.setColorMask(Pipeline::ColorMaskNone); depth_replace_pipeline.setStencilFunc(Pipeline::StencilFuncEqual, Pipeline::StencilOpKeep, Pipeline::StencilOpDecrWrap, Pipeline::StencilOpDecrWrap); depth_replace_pipeline.setCullMode(Pipeline::CullModeFront); if(!depth_replace_pipeline.create()) return 1; // create depth remove pipeline Pipeline depth_remove_pipeline = device.createPipeline(pipeline); depth_remove_pipeline.setDepthFunc(Pipeline::DepthFuncLess); depth_remove_pipeline.setColorMask(Pipeline::ColorMaskNone); depth_remove_pipeline.setCullMode(Pipeline::CullModeFront); if(!depth_remove_pipeline.create()) return 1; // create color outside pipeline Pipeline color_outside_pipeline = device.createPipeline(pipeline); color_outside_pipeline.addShader(fragment_color_shader); color_outside_pipeline.setDepthFunc(Pipeline::DepthFuncEqual); color_outside_pipeline.setCullMode(Pipeline::CullModeBack); if(!color_outside_pipeline.create()) return 1; // create color inside pipeline Pipeline color_inside_pipeline = device.createPipeline(pipeline); color_inside_pipeline.addShader(fragment_color_shader); color_inside_pipeline.setDepthFunc(Pipeline::DepthFuncEqual); color_inside_pipeline.setCullMode(Pipeline::CullModeFront); if(!color_inside_pipeline.create()) return 1; // create pipeline pipeline.addShader(fragment_color_shader); pipeline.setDepthFunc(Pipeline::DepthFuncLess); pipeline.setCullMode(Pipeline::CullModeBack); if(!pipeline.create()) return 1; // create cube geometry #include "main_cube.h" Buffer cube_vertex_buffer = device.createBuffer(Buffer::FlagVertex, cube_vertices, sizeof(float32_t) * num_cube_vertices); Buffer cube_index_buffer = device.createBuffer(Buffer::FlagIndex, cube_indices, sizeof(uint32_t) * num_cube_indices); if(!cube_vertex_buffer || !cube_index_buffer) return 1; // create icosa geometry #include "main_icosa.h" Buffer icosa_vertex_buffer = device.createBuffer(Buffer::FlagVertex, icosa_vertices, sizeof(float32_t) * num_icosa_vertices); Buffer icosa_index_buffer = device.createBuffer(Buffer::FlagIndex, icosa_indices, sizeof(uint32_t) * num_icosa_indices); if(!icosa_vertex_buffer || !icosa_index_buffer) return 1; // create target Target target = device.createTarget(window); // main loop DECLARE_GLOBAL window.run([&]() -> bool { DECLARE_COMMON using Tellusim::sin; Window::update(); if(!window.render()) return false; // window title if(fps > 0.0f) window.setTitle(String::format("%s %.1f FPS", title.get(), fps)); // window target target.setClearColor(0.1f, 0.1f, 0.2f, 1.0f); target.begin(); { // create command list Command command = device.createCommand(target); // common parameters CommonParameters common_parameters; common_parameters.camera = Vector4f(1.0f, 1.0f, 1.0f, 0.0f); common_parameters.projection = Matrix4x4f::perspective(60.0f, (float32_t)window.getWidth() / window.getHeight(), 0.1f, 1000.0f); common_parameters.modelview = Matrix4x4f::lookAt(Vector3f(common_parameters.camera), Vector3f(0.0f, 0.0f, 0.0f), Vector3f(0.0f, 0.0f, 1.0f)); if(target.isFlipped()) common_parameters.projection = Matrix4x4f::scale(1.0f, -1.0f, 1.0f) * common_parameters.projection; // cube transforms Matrix4x4f cube_transforms[13]; float32_t a = 0.42f + sin(time) * 0.02f; float32_t b = 0.55f + sin(time) * 0.02f; Matrix4x4f cube_transform = Matrix4x4f::rotateZ(time * 16.0f) * Matrix4x4f::rotateX(time * 16.0f); cube_transforms[0] = Matrix4x4f::scale(2.0f, a, a) * Matrix4x4f::translate( 0.0f, b, b); cube_transforms[1] = Matrix4x4f::scale(2.0f, a, a) * Matrix4x4f::translate( 0.0f, b, -b); cube_transforms[2] = Matrix4x4f::scale(2.0f, a, a) * Matrix4x4f::translate( 0.0f, -b, b); cube_transforms[3] = Matrix4x4f::scale(2.0f, a, a) * Matrix4x4f::translate( 0.0f, -b, -b); cube_transforms[4] = Matrix4x4f::scale(a, 2.0f, a) * Matrix4x4f::translate( b, 0.0f, b); cube_transforms[5] = Matrix4x4f::scale(a, 2.0f, a) * Matrix4x4f::translate( b, 0.0f, -b); cube_transforms[6] = Matrix4x4f::scale(a, 2.0f, a) * Matrix4x4f::translate(-b, 0.0f, b); cube_transforms[7] = Matrix4x4f::scale(a, 2.0f, a) * Matrix4x4f::translate(-b, 0.0f, -b); cube_transforms[8] = Matrix4x4f::scale(a, a, 2.0f) * Matrix4x4f::translate( b, b, 0.0f); cube_transforms[9] = Matrix4x4f::scale(a, a, 2.0f) * Matrix4x4f::translate( b, -b, 0.0f); cube_transforms[10] = Matrix4x4f::scale(a, a, 2.0f) * Matrix4x4f::translate(-b, b, 0.0f); cube_transforms[11] = Matrix4x4f::scale(a, a, 2.0f) * Matrix4x4f::translate(-b, -b, 0.0f); cube_transforms[12] = Matrix4x4f::scale(Vector3f((b * a + a * 0.5f) * 2.0f)); // draw cube auto draw_cube = [&](const Matrix4x4f &transform) { command.setVertexBuffer(0, cube_vertex_buffer); command.setIndexBuffer(FormatRu32, cube_index_buffer); common_parameters.transform = cube_transform * transform; command.setUniform(0, common_parameters); command.drawElements(num_cube_indices); }; // depth less pass command.setPipeline(depth_less_pipeline); draw_cube(Matrix4x4f::identity); for(uint32_t j = 0; j < TS_COUNTOF(cube_transforms); j++) { for(uint32_t i = 0; i < TS_COUNTOF(cube_transforms) - j; i++) { // depth subtract pass command.setPipeline(depth_subtract_pipeline); command.setStencilRef(0x00); draw_cube(cube_transforms[i]); // depth replace pass command.setPipeline(depth_replace_pipeline); command.setStencilRef(0x01); draw_cube(cube_transforms[i]); } } // depth remove pass command.setPipeline(depth_remove_pipeline); draw_cube(Matrix4x4f::identity); // draw outside pass command.setPipeline(color_outside_pipeline); common_parameters.color = Vector4f(0.3f, 0.8f, 0.8f, 1.0f); draw_cube(Matrix4x4f::identity); // draw inside pass command.setPipeline(color_inside_pipeline); common_parameters.color = Vector4f(0.3f, 0.8f, 0.3f, -1.0f); for(uint32_t i = 0; i < TS_COUNTOF(cube_transforms); i++) { draw_cube(cube_transforms[i]); } // draw icosa command.setPipeline(pipeline); command.setVertexBuffer(0, icosa_vertex_buffer); command.setIndexBuffer(FormatRu32, icosa_index_buffer); common_parameters.transform = Matrix4x4f::rotateZ(-time * 16.0f) * Matrix4x4f::rotateX(time * 16.0f) * Matrix4x4f::scale(0.9f); common_parameters.color = Vector4f(0.7f, 0.7f, 0.7f, 1.0f); command.setUniform(0, common_parameters); command.drawElements(num_icosa_indices); } target.end(); if(!window.present()) return false; if(!device.check()) return false; return true; }); // finish context window.finish(); return 0; }