Tellusim Engine SDK
A cross-platform GPU-driven engine empowered by plugins for any project. Encapsulates the Core SDK with the addition of a GPU-driven scenegraph and renderer.
Tellusim Core SDK
Robust platform, graphics, data, and language abstraction layer with simple and powerful API.
GravityMark GPU Benchmark
GravityMark is a comprehensive GPU stress/stability/efficiency test and API performance verification tool. The command line interface and variety of parameters and presets allow full test automation and customization for any GPU and API.
Upscaler Demo
Star Wars, Halloween, and Checkerboard scenes bundle. It can work in rasterization and ray tracing modes. NVIDIA DLSS 3.1, Intel XeSS 1.1, AMD FSR2.2, and Tellusim upscaler are compatible with all scenes. A magnification window helps to investigate quality on the pixel level.
Animation Demo
A massive crowd animation with hardware and compute rasterization. High-polygon mode renders 100M triangles per frame, while low-polygon mode renders only 3M triangles. It is possible to control the number of instances with the command line parameters.
Core SDK WebGPU and WebGL Samples
Tellusim Core SDK WebGPU samples demonstrating basic and advanced features such as Radix Sort and Fourier Transform. A WebGPU-compatible browser is required.
WebGPU Gaussian Splatting
Compute shader Gaussian Splatting rasterization for WebGPU.
WebGPU Shadertoy runtime
Runtime conversion of Shadertoy GLSL shaders to WebGPU WGSL shaders. A WebGPU-compatible browser is required.
WebGL Earth and Moon
WebGL Earth and Moon demo with correct astronomical positions. It includes simulations of significant celestial events, the Apolo 8 mission, and the twin Longjiang photograph of the moon's far side.
WebGL CAD Rendering
WebGL native CAD models rendering. Custom STEP files can be immediately loaded because the triangulation step is not required.